Pixels Live Stream AMA

20 Mar 202466:04

TLDRIn this engaging AMA, the team behind Pixel discusses the launch of guild memberships, future gameplay developments, and tokenomics. They delve into the importance of bot prevention and detection for play-to-earn games, the introduction of a reputation system, and the role of guilds in the Pixel ecosystem. The team shares their vision for the next three to six months, focusing on pixel utility and efficient reward distribution, aiming to create a sustainable and replicable gaming experience that grows the Pixel community and economy.


  • 🎉 Introduction of guilds and shard buying for all guilds, allowing members to activate their guild and start whitelisting users.
  • 🔒 Changes to withdrawal restrictions, now requiring 600 reputation points for withdrawal.
  • 🚀 Upcoming Chapter 2 release with new gameplay features and tokenomics adjustments aiming to enhance player experience and game progression.
  • 🌱 Spec upgrades and increased land utility for free-to-play and non-land owning players, offering more progression and access to rare resources.
  • 🏆 Emphasis on community building and player engagement through guilds, with a focus on smaller, tight-knit groups for better social interaction.
  • 🤖 Ongoing efforts to combat bots and prevent exploitation, including the implementation of a reputation system and potential future collaborations with other web3 games for reputation data.
  • 🎯 Intention to make gameplay more open-ended, allowing players to explore and develop their own strategies within the game's economic systems.
  • 🌐 Future plans for reputation-based incentives and reward distribution, aiming to identify and reward different types of players based on their in-game behavior and contributions.
  • 🎁 Upcoming YGG super quests in collaboration with W3, offering reputation points and NFT rewards for participating and learning about guilds.
  • 📈 Focus on long-term sustainability and growth for Pixels, with a vision to disrupt the gaming industry and build a replicable, sustainable game model.

Q & A

  • What is the main focus of the discussion in the video?

    -The main focus of the discussion is on the development and future plans of the game, particularly around guilds, tokenomics, and the introduction of new gameplay features in the upcoming Chapter 2 update.

  • How does the speaker feel about the current state of the game and its future?

    -The speaker feels optimistic about the game's future, emphasizing the importance of building the right features, sustainability, and transparency with the gaming community. They also express excitement about the potential of the game, stating that it's still very early in development.

  • What is the significance of guilds in the game?

    -Guilds are significant as they represent a key feature of the game that is being rolled out gradually. They are part of a larger direction for the game and are designed to make 'play to earn' work, which is a concept that interests both web 3 and web 2 gamers.

  • What are the two main focuses on the tokenomics side of the game?

    -The two main focuses on the tokenomics side are pixel utility or pixel use cases and reward distribution. These focuses tie into the gameplay and the economic systems that the developers are trying to build.

  • How does the reputation system play a role in the game?

    -The reputation system is used to prevent bots and bad actors from exploiting the game. It requires a certain reputation score for withdrawal, which helps to ensure that genuine players are rewarded and the ecosystem remains healthy.

  • What is the intention behind the changes in Chapter 2 regarding gameplay?

    -The intention behind the changes in Chapter 2 is to introduce more varied gameplay, increase player progression, and make the game more open-ended. This includes introducing new resources, spec upgrades, and a system where players can only farm one resource at a time.

  • How does the speaker view the concept of 'play to earn' in gaming?

    -The speaker views 'play to earn' as a compelling concept that can attract interest from both web 3 and web 2 gamers. Despite initial skepticism, when the fundamentals and unique aspects of the game are explained, it can pique the interest of those who may have previously dismissed the idea.

  • What is the speaker's strategy for dealing with potential bot activity in the game?

    -The speaker's strategy involves a combination of bot prevention and detection methods, including the use of a reputation system, retroactive bans based on data analysis, and introducing small paywalls like VIP to deter bots.

  • What is the significance of the introduction of the Guild task board?

    -The introduction of the Guild task board is significant as it aims to help players work towards larger challenges together, promoting collaboration and competition within the guild system. It also adds a layer of complexity and engagement to the gameplay.

  • How does the speaker plan to address concerns about the game becoming too complex or overwhelming for new players?

    -The speaker acknowledges the concern and emphasizes the importance of free-to-play progression. They plan to focus on spec upgrades and user segmentation to ensure that new players can grow and thrive in the game, and they are open to making adjustments based on player feedback.

  • What is the speaker's approach to reward distribution?

    -The speaker's approach to reward distribution involves being conservative initially, focusing on identifying and rewarding the best players, and ensuring the ecosystem grows efficiently. They are also working on making the reward system more intelligent and tailored to different types of players and their behaviors.



🎉 Introduction and Excitement for the Live Stream

The speaker, Dan, welcomes everyone to the week's live stream, expressing excitement about being together with Luke and the audience. He mentions that they are here to answer questions and discuss various topics related to their project, including guilds, tokenomics, and upcoming plans. Dan also talks about the team being together in person for the first time in a long while, highlighting the positive sentiment and excitement within the team.


🚀 Future of Pixel Gameplay and Guilds

The discussion shifts to the future of pixel gameplay, with a focus on guilds and their importance. The speaker emphasizes the team's commitment to risk-taking and making significant changes to ensure long-term sustainability. They discuss the release of guild memberships and the intention behind the feature, which is to enhance the play-to-earn aspect of their gaming ecosystem. The speaker also touches on the importance of building economic systems through gameplay and the two main focuses of pixel utility and reward distribution.


🌟 Guilds and Their Impact on Pixel Economy

The speaker delves deeper into the guild system, explaining its role in the game's economy and player progression. They discuss the recent release of guild memberships and the response from the community. The speaker highlights the guild's potential to lock up pixels and the strategic rollout of the feature to ensure real players have access. They also mention the upcoming chapter 2 updates and how guilds fit into the larger feature set, emphasizing the importance of progression and varied gameplay experiences.


🌱 Spec Upgrades and Resource Diversity

The speaker introduces the concept of spec upgrades, which will allow players to expand and improve their in-game land. They discuss the changes in resource limits and the potential for players to cover their entire spec in different types of soil. The speaker emphasizes the importance of utilizing various types of land to access rarer resources and progress further in the game. They also mention the different resources available on spec upgrades compared to NFT lands and the need for players to use all types of land to advance in the game.


🤖 Bot Prevention and Efficient Reward Distribution

The speaker discusses the challenges of bot prevention and detection in web3 gaming and the importance of building a system that rewards genuine players efficiently. They outline the strategies they are implementing, including reputation systems, small paywalls, and user segmentation. The speaker also talks about the changes they are making in chapter 2 to deter bot activity, such as limiting resource farming to one resource at a time and introducing guilds as a decentralized bot police system. They emphasize the need for continuous data analysis and adaptation to ensure the game remains accessible and rewarding for real players.


🌟 Guilds as a Social and Competitive Structure

The speaker talks about the introduction of guilds as a way to foster community and competition within the game. They explain that guilds will have a separate task board with larger challenges and rewards, encouraging players to work together. The speaker also addresses the limitation of assigning one land to one guild, explaining that this design choice is to promote competition among guilds and prevent domination by a few large guilds. They discuss the bonding curves and the intention behind making larger guilds more expensive to join, encouraging players to explore and support smaller guilds.


🌳 Introducing Trees, Skills, and More Resources

The speaker mentions the upcoming introduction of various trees and industries, indicating a richer gameplay experience with more resources and skills. They express their excitement about the open-ended nature of the game, where players can decide how to play and interact with the game's economy. The speaker also talks about the importance of spec upgrades in helping new players grow and thrive in the game, ensuring that there is progression for free-to-play users as well.


💡 Transparency and Adjustments in Reward Distribution

The speaker addresses the community's concerns about reward distribution, stating that they are being conservative with rewards to ensure they are given to real users. They mention that the majority of the token unlocks are being allocated to play-to-earn rewards and the treasury, with no movement in the treasury funds. The speaker reassures the community that they are constantly experimenting and adjusting their strategies based on feedback and results, emphasizing the importance of growth and daily active users.


🎁 Updates on Merchandise and Future Plans

The speaker discusses the challenges of selling merchandise due to the international user base and logistics issues. They express a desire to sell merchandise in the future but cannot make any promises at the moment. They also talk about the upcoming pet minting, which will consider guild shard interactions for the whitelist. The speaker emphasizes the importance of not oversupplying pets and making the minting accessible to new players through a combination of reputation and random draws.


🙌 Wrapping Up and Encouraging Community Feedback

The speaker concludes the session by thanking everyone for their participation and feedback. They encourage the community to continue sharing ideas and engaging with the team. The speaker also mentions the possibility of introducing a feature that allows players to teleport within the game, adding a PvP element. They express their excitement about the community's ideas and the potential for future updates and experiments.




Guilds are a new feature within the game being discussed, where players can join or create guilds to collaborate and work together towards common goals. They are seen as a way to enhance the social aspect of the game and provide a structure for players to engage more deeply with the community.


Tokenomics refers to the economic system of the game, specifically how the game's tokens are used, managed, and their impact on gameplay. It is a key focus area for the development team as they aim to create a sustainable and long-lasting game economy.

💡Pixel Utility

Pixel Utility refers to the various use cases and applications of the game's native tokens, known as pixels. The development team is working on increasing the utility of pixels within the game to make play-to-earn mechanics more effective and engaging for players.

💡Reward Distribution

Reward Distribution is the system by which in-game rewards are allocated to players. The developers are focusing on creating an efficient reward distribution system that incentivizes player engagement and contributes to the overall health of the game's economy.

💡Spec Upgrades

Spec Upgrades refer to the improvements and expansions that players can make to their starting地块 (spec) in the game. These upgrades are part of the progression system, allowing players to enhance their gameplay experience and access more resources as they advance.


Play-to-Earn is a gaming model where players can earn real-world value through their in-game activities and contributions. It is a central concept for the game being discussed, with the developers aiming to make this model work effectively within their game environment.

💡Reputation System

The Reputation System is a mechanism within the game that assigns a trustworthiness score to players based on their in-game behavior and contributions. It is used to prevent bot activity and ensure that rewards are given to genuine players who contribute positively to the game's ecosystem.

💡Chapter 2

Chapter 2 refers to the upcoming major update or phase in the game's development. This update is expected to introduce significant changes and new features, including guilds, spec upgrades, and alterations to the reward distribution system.


Community in this context refers to the collective group of players and enthusiasts who engage with the game. The developers value the community's feedback and participation, and they strive to create features that enhance the social and collaborative aspects of the gaming experience.

💡AMA (Ask Me Anything)

AMA, or Ask Me Anything, is an interactive event where the game's developers field questions from the community. It is an opportunity for players to learn more about the game's development, provide feedback, and engage directly with the team behind the game.


The introduction of guild memberships and the future of pixel gameplay, emphasizing risk-taking and big changes.

The importance of building sustainable and replicable games that focus on play-to-earn models.

The release of initial guild memberships and the intention behind the gradual rollout of the guild feature.

The positive reception of the guild feature with almost a million pixels locked up within a day of release.

The upcoming Chapter 2 release, aiming to bring a new set of gameplay features and improvements to the tokenomics side.

The focus on pixel utility and reward distribution as the main priorities for the next few months.

The introduction of spec upgrades in Chapter 2, allowing for increased gameplay variety and progression.

The intention behind guilds as an endgame feature, optional for players who love pixels and want to progress further.

The changes to the withdrawal restrictions, now requiring 600 reputation points.

The collaboration with YG (Your Guild) for in-game quests and the distribution of reputation points.

The vision for the future of web 3 gaming and the potential for industry disruption with the focus on reward distribution.

The game plan for building a web 3 game, emphasizing the need for efficient reward distribution and bot prevention.

The implementation of a reputation system to help combat bots and reward genuine players.

The changes to the game design in Chapter 2 to discourage multiple account creation and incentivize single-player progression.

The introduction of user segmentation and progression, aiming to identify and reward different types of players within the game.

The future plans for the taskboard to become smarter and more effective in rewarding players based on their gameplay.

The goal of making web 3 games that are not market-dependent and can sustain growth in the long run.